D&d 3.5 ooze

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Special Actions Heals 5 HP every time it drains abilities, 10 on a critical hit excess as temp HPĪbilities Str 50 (+20), Dex 1 (-5), Con 42 (+16), Int - Wis 1 (-5), Cha 1 (-5)īone Meld (Ex): Any creature a Bone Ooze has engulfed must make a DC 60 strength check or die. Melee Slam +57 +45 BAB, +20 str, -8 size/ +57 +45 BAB, +20 str, -8 size ( 4d6+30 +1d6 Strength Drain +1d6 Dexterity Drain 1d6 Constitution Drain +5 Wounding)

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Immune mind-affecting effects, gaze attacks, visual effects, illusions, poison, sleep effects, paralysis, polymorph, stunning, critical hits, flanking SR 72 Init -5, Senses Listen -5 Spot -5 Blindsight 60 ft.ĪC 2, touch -13, flat-footed 2 (+5 natural, -8 size, -5 dex) For the CR, I'm using Upper_Krust's simple rule (version 5) that advancing a mindless ooze increases the CR by 0.45 each HD.